Eu4 ideal army composition.

Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...

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If your army composition doesn't have heavy ships and cogs, you're doing it wrong. Archived post. New comments cannot be posted and votes cannot be cast. the plot thickens. That explain the strength of French armies...those cannons on the Carracks man! Galleys4lyfe. Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share. Army composition is fairly binary. Early game (before tech 13) cav is good, but expensive. Try to have some and try to make sure your front row outnumbers your opponent's so your cav can flank. After tech 13 infantry gets a lot better, and after tech 16 cannons get a lot better. Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ... Jul 15, 2015 · Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ...

An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they're not very good but are useful and when sieging they've extremely useful. ... With that, we wrap up our comprehensive guide on EU4 Army Composition. This concluded look highlights the key ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenance Army composition is important in EU4. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. How Army Composition Works. The combat width tooltip in Europa Universalis 4.

At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.Significance of the Terracotta Army - The significance of the Terracotta Army is that it reveals so much about ancient China. Read about the significance of the Terracotta Army. Ad...

Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ...Army composition and battles. ValhallArchitect. Apr 21, 2023. Jump to latest Follow Reply. As it currently stands, EU4 assumes that armies in the era were composed of only three unit types with a single generic unit for each unit type.Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).

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Go to eu4 r/eu4 • by [deleted] Army composition question . Hello, I have a small question about the army composition I'm using. I'm playing some game as Qing and currently my combat width is 30, so does that mean I should be using 25 Infantry, 5 Cavalry and 30 Artillery to fill my back row? Or should I use less Artillery and use more infantry ...

I heard 3/1/1 but don't quote me on that. There is no penalty for having a wonky army comp rn so mostly artillery and some lancers for offensive armies. And infantry only for defensive armies, the AI doesn't really build cavalry or artillery so your infantry will be more than enough to defend.Army composition is important in EU4. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. How Army Composition Works. The combat width tooltip in Europa Universalis 4.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states.[Army] Give Ruler Military Command [Army] Give Heir Military Command [Army] Field one of your armies with 20 Infantry and 4 Cavalry. [Army] Field the other army with 11 Infantry and 4 Cavalry. [Navy] Select your Barques Fleet and add more 3 Barques. Then send them to Protect Trade on Sevilla.Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.Europa Universalis IV. What ratio of infantry, cavalry and cannons should you have in the 1600's and 1700's? Thread starter Vapiritapiri; Start date Mar 31, 2022; ... simply use an army with the same amount of artillery and infantry, and adjust the total number of units to your need/supply limit constraints . Toggle signature.Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...

What is the best army composition for mid-late game as a Horde? ... -33% Horde idea -20% Loyal/Influential Tribes Estate. -10% Trading in Livestock -5% Trading in Iron -10% Oirat idea Your 0/1/1 now hits harder while costing far less than 1/0/1 ... r/eu4 • Top amount of mana generated by a ruler is 6/6/6, a gold mine with optimal development ...Other Hordes or countries with huge cav bonuses. While it is absolutely crucial that you don't go over your cav ratio in battle, you should still use cavalry in your armies to a bigger extent than regular countries, especially as a horde. Tengris with 100% cav ratio should use a healthy mix of INF and CAV, 50/50 is fine.You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.The optimal army for every combat is the same width as the enemy army + 2 cavallry and if after military tech 16 you also want the same width of artillery. yes for optimal play. You need to redo your army for every encounter.WeaponFocusFace. •. Before you have 100% cav to inf ratio, use primarily infantry with 4 cav for flanking like every other nation. Even when you get to 75% ratio, it's not a good idea to put that much cav into your armies, because your infantry gets put in the center of any battle you fight and therefore dies first and dies more than cav.

4 cav, combat width - 4 infantry, at least 1 cannon after tech 7. So, like 21/4/1. Probably like +2 infantry, for reserve. Consider adding more arty after forming Spain (+1 artillery fire). Just make sure you still have combat width covered with infantry and cavalry. theoretically: 25/25 infantry/artillery is the best way to play.

Apr 19, 2023 · 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |. The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ... Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. EU4 1.30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in ... A single regiment of a single unit type is a layer of abstraction in EU4, necessary to represent warfare. You having a "1000" of infantry, or "1000" of artillery, doesn't, by any means, mean that this would be an actual army of 1k infantrymen and 1k cannons irl.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • Pagan_faust . Army composition as horde Advice Wanted Hey! So I was playing as the Golden Horde 1520 going for the achievement that you get by forming the mongol empire before absolutism but I ...But the eu4 province Lorraine is not in the Elsass-Lothringen you are thinking about. If you take ww1 borders (which is what's mostly seen as "ideal Germany" around here, Lorraine is not in it. If you take HRE borders, a good part of Belgium and Franche-comte is a part too.As prussia you shouldn't have trouble with numbers as your discipline and french-like morale should also help out alongside combat ability, late game army comps should usually have 1 arty per infantry because arty attacks from the back line dealing decent damage while taking no damage so long as infantry in the front soak it up, in other words try to keep an equal amount of arty-infantry or ...Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than …

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40K subscribers. 1.2K. 61K views 4 years ago EU4 Basics. Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal …

Hey, i hope all of you guys are doing alright! I have been thinking that if there was a tool for eu4 where you can select your country and military tech level and it pops up the approximate ideal army composition, that would be great. I'm sorry if there is already a tool like this but sometimes i lose very easy battles or just barely able to ...TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...We would like to show you a description here but the site won’t allow us.You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.1.5K votes, 178 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...Matthew Flores. In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different …Hey y'all, so I'm ampere bit new to EU4, only have about a hundred total, and the thing that confuses me the most is army composition. How many infantry do I... Paradox assembly. Menu. Forum list Trending. Latest. New posts. Members. Paradox Store. Mods. Wiki. Launcher. Support.

Quick rundown on the battle composition change in 1.33-----EU4 on Steam : https://store.steampowered.com/app/236850/Europa_Universalis_IV/EU4 ...Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.Cavalry gets massive bonus at tech 17 and 23 respectively, which almost universally makes it a tolerable alternative to infantry. At techs 6/7 infantry has 25% higher base damage output, probably closer to 27-30% in practice. Not sure if there's any tech group where pip differences would offset this. 1.Apr 9, 2019 · Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ... Instagram:https://instagram. wrta bus 5 schedule Go to eu4 r/eu4 • by ... Question about army composition . I had the game for some time but i just recently started playing it as the ottomans (i know lot of people hate on the ottomans but i heard it's a good starting country) My military tech is level 5 and my combat width is 25. ... I think it was reman who said 4 cav is ideal, cause then ...Ideal army composition and unit types in eu4 Sheet1 Ideal army composition for every tech Mil tech,Combat width,Infantry,Cavalry,Cannons,Total,Comments 0,15,17,4,0,21 ... i 70 cameras eisenhower tunnel Go to eu4 r/eu4 • by ... Question about army composition . I had the game for some time but i just recently started playing it as the ottomans (i know lot of people hate on the ottomans but i heard it's a good starting country) My military tech is level 5 and my combat width is 25. ... I think it was reman who said 4 cav is ideal, cause then ... how to charge california honey vape İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Overally before tech 16 your armies should be full infantry and 4-6 cav. After tech 16, the Inf-Arty ratio shoudl be 1:1 for maximizing the damage. meijer hours july 4th Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery. arleen statler Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army composition guide for beginners... laser wash of euless I'd like some tips on how to compose my army in a proper way since sometimes, when fighting against other developed European powers, my armies are shattered although I have the right ideas, modifiers, etc. cabela locations near me They deal a decent amount of damage especially if you're up a tech or 2 and have better pips. I tend to run 20inf Then fill combat width with cav. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little extra damage in fire phases. Hope this helps. 2.Optimal cavalry is theoretically 2/4/6 depending on cavalry flanking range, but you're generally better off to cut them once full combat width fights start becoming a regular thing. Artillery is mostly a siege thing before tech 16. Don't get more than you need for that goal. 2. Nabelnoob.Armies: Have 1 "kill army" (perfect combat width and such), 1-3 "seige armies" (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Mercs: Hire for extra manpower or for generals, otherwise ignore. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe). spectrum guide live tv 9 comments. Best. Domortem • 3 yr. ago. There is a paradox game, Victoria 2, right in the Victorian Era. I think it's also possible to convert eu4 save files to it. I don't know much about eu4 mods though and if it has to be an eu4 mod, you can basically ignore my comment. 1. Reply. TBTPlanet • 3 yr. ago. colon hydrotherapy sedona az Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. huntsville tv guide Yeah you just need to fully annex. While u/Yimris pointed out vassalizng doesnt work, if you vassalize them before they have CNs then annex them later you do get to keep their CNs as your own. if you annex or vassalize a nation, you get their subjects excluding PUs. I think that's how it's done. DON'T VASSALIZE THEM.I was wondering if anyone knew what kind of army composition I should have as Muscovy. Ik now Russia. Have over 100 force limit but I don't feel like… harbor freight in el cajon Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery.Cavalry heavy armies are just a nightmare to micromanage and one of the things I wish Paradox would recode: As a novice at EU4, I loved playing Poland. I would go 10/10, or 12/8 infantry/cavlary armies and I would get shredded because my infantry died and then I took a huge tactics penalty because I had too much cavalry to infantry ratio.